This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

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So far kriptonitapps has created 51 blog entries.

Asanas

By |noviembre 17th, 2012|

This is a list of asanas. Different names may be given depending on the school, the origin of the system within that school, or the yogi or guru who developed the system in question. A case in point would be Hanumanasana, the supported version of which is typically called “Runner’s Stretch” by Kripalu practitioners. Also, a “Flat Back Forward Bend” in the Shivananda system is referred to as “Stretching Pose” in both Ashtanga Vinyasa Yoga and Bikram Yoga.

[…]

Free to Play

By |noviembre 16th, 2012|

Free-to-play (F2P) refers to any video game or social or mobile application that has the option of allowing its players/users to play/download without paying. The model was first popularly used in early massively multiplayer online games (MMO) targeted towards casual gamers, before finding wider adoption among games released by major video game publishers to combat video game piracy and high system requirements.

[…]

List of Game Engines

By |noviembre 15th, 2012|

A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to “port” games to multiple platforms.

[…]

Terminating app due to uncaught exception ‘NSInternalInconsistencyException’, reason: ‘The NIB data is invalid.’

By |noviembre 15th, 2012|

You have to fix this issue unchecking the ‘Use Autolayout’ checkbox on the Document Inspector pane in Utilities.
Xcode 4.5 enables this property by default for the new nib files you add into your project.

How to develop or migrate apps for iPhone 5 screen resolution?

By |noviembre 11th, 2012|

All apps will continue to work in the vertically stretched screen from what I could tell in today’s presentation. They will be letterboxed or basically the extra 88 points in height would simply be black.

If you only plan to support iOS 6+, then definitely consider using Auto Layout. It removes all fixed layout handling and […]

dismissModalViewControllerAnimated not working on parentViewController

By |noviembre 9th, 2012|

However self.parentViewController not working is in fact new to iOS 5. It has been ‘replaced’ with self.presentingViewController.

This causes an interesting problem for code trying to be pre-iOS 5 compatible. Since as you have foundself.parentViewController returns nil on iOS 5. And UIViewControllers do not respond topresentingViewController pre-iOS 5.

It leaves us doing something like this:

if (){
;
}
else {
;
}

Web Designer And Developer Tools

By |noviembre 8th, 2012|

Web Designer And Developer Tools is an application with a reference of fonts, colors and pantones.
You can load a font and change the color, insert your text and change the size.

[…]

Convert NSArray to NSDictionary

By |noviembre 8th, 2012|

Is very easy, you only have to use this method:

 

– (NSDictionary *) indexKeyedDictionaryFromArray:(NSArray *)array

{

id objectInstance;

NSUInteger indexKey = 0;

NSMutableDictionary *mutableDictionary = init];

for (objectInstance in array)

];

return (NSDictionary *);

}

Tutorial: How to localize an iOS app with XCode 4

By |noviembre 4th, 2012|

1. Add new localization

2. Then for each of your XIB you want to localize, click on it, go to the property panel and add wanted languages. The unique XIB file will be then dispatched into many files, one for each language. Then just adapt each one as wanted.

3. Select root node of project tree to get project’s […]

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